How it works
Its aura procs every time its trigger condition is met.
Energize is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 500 per tick. It scales with 1 times spell power. It ticks every 1 sec, 604800 times over the full 168 hr (3.024e+08 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 14. Its base value is -50. It scales with 1 times spell power.
What it does
Energize is a spell with an instant cast, no range (it targets the caster) and effects that last 168 hr. When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70003. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 168 hr |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 24 Value: 500 Spell power coefficient: 1 Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 14 Value: -50 Spell power coefficient: 1 Misc value: 127 |
Raw client values from the Classic Era client, build 1.15.9.70003. Where the game data carries no name for an id, the id is shown as is.