WoW: Wrath of the Lich King Database
The Wrath of the Lich King game, on its own: Wrath of the Lich King era data from the Blizzard titan client. Every page in this section reads the Wrath of the Lich King client itself (build 3.80.2.69874), not the retail game, so ranks, costs, zones and reputations are the ones you meet in game.
Wrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874.
What is in the Wrath of the Lich King database
- Items: Item tooltips, stats and set membership from the Wrath of the Lich King client.
- Spells: Every spell in the client: ranks, costs, cast times, reagents and tooltips.
- Zones: Kalimdor, the Eastern Kingdoms, Outland and Northrend: every zone, its landmarks and flight paths.
- Reputations: Every reputation in the client and the standing ladder it uses.
- Item sets: Tier sets, dungeon sets and PvP sets with their set bonuses.
- Achievements: Every achievement by category, with its criteria and rewards.
- Gems: Every socketable gem and the stats it grants.
- Objects: Chests, herbs, ore veins, doors and every other world object, and the zones they stand in.
- Titles: Every earnable title and the achievement behind it.
- Currencies: Valor, Justice, Conquest, Honor and every other Wrath of the Lich King currency.
- Creature families: Hunter pet families, their abilities and tameable examples.
Wrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874. This is a live, still-patched client, and every number on this tree is computed from it. Blizzard publishes no auction data we can read for it, so prices here are player scans made in game with the TheWoWDB addon. Not in the database yet: NPC, quest and dungeon pages. The client carries 8,764 quest ids but no quest text, no dungeon journal, and only a client-side creature cache.
Background
Wrath of the Lich King Database
Wrath of the Lich King brought fundamental shifts to how World of Warcraft plays. This guide explains what changed in this expansion, how those changes affect your gameplay choices, and how to navigate this Wrath database to find what you need.
What Wrath changed in World of Warcraft
Wrath of the Lich King, released in November 2008, was the game's first major pivot toward how modern WoW feels today. It introduced systems, playstyles, and content types that retail players take for granted, and they still define how the game works across every version.
The expansion added a tenth playable class: the Death Knight. Unlike every other class, Death Knights start at level 55, with their own starter zone and their own resource system (Runes and Runic Power) instead of mana or energy. Learning how Death Knights work is essential if you play one or want to understand PvP and raid compositions in Wrath. Death Knights brought tank, damage, and hybrid capabilities to guilds, and their presence on a team fundamentally changes how raids are structured and buffed.
Professions expanded too. Inscription was brand new, letting crafters create books, scrolls, and glyphs that modify how your abilities work. Glyphs became mandatory for serious gameplay because they altered ability mechanics in powerful ways. If you're gearing a character or planning a build in Wrath, checking glyph options on our spells pages shows you exactly which glyphs exist and what they do. The difference between a well-glyphed character and an unglyphed one is often the difference between viable and struggling.
Achievements arrived as a meta-progression system tied to everything: killing bosses, exploring zones, completing quests, earning reputation, even accumulating gold. Every achievement has criteria you can check here. Some are purely for bragging rights, while others grant titles, mounts, or pets. Achievements gave long-term goals beyond just gaining levels, something that resonated with players and created engagement beyond the gear treadmill.
Dual Specialization let you maintain two separate talent builds and switch between them out of combat. This shaped how guilds recruited, how players planned their resources, and what it meant to be flexible for a raid. A player could be a damage dealer for trash and switch to healing for bosses, or a tank could switch to damage for farm raids. Checking talent builds and understanding which specs work for different roles became as important as knowing your class. The cost to respec multiple times in a day was eliminated, changing how people experimented with builds.
Raid structure changed fundamentally. Wrath introduced flexible raid difficulties: ten-player and twenty-five-player versions of the same raids, with separate loot tables. This meant guilds could field raids of different sizes and still progress, something that felt revolutionary at the time. Smaller guilds no longer had to recruit raiders endlessly to fill 40-player raids like in original WoW. Later in the expansion, Heroic difficulty arrived, adding a third tier. The tier sets, weapons, and trinkets differed by difficulty, so tracking what drops where and at what difficulty matters when planning your gear progression.
The Northrend continent
Wrath is defined by Northrend, the northernmost continent and home to the expansion's story. Northrend has many leveling zones and several endgame zones, each with distinct themes and quests. The continent is frozen, mountainous, and hostile, full of Scourge forces, dragons, and legacy dungeons and raids.
Our zone database shows you every zone, its landmarks, flight paths, and the creatures you'll meet there. When you're leveling or looking for specific mobs, items, or gathering nodes, the zones page tells you where to find them.
The continent introduced many new creature types and a new faction, the Argent Crusade. Reputation grinds in Wrath often tied to factions tied to Northrend content. Checking our factions pages shows you the progression ladder and how to raise standing.
Items and gearing
Wrath has a massive item pool across all phases and patches. Gearing in Wrath is structured around expansion-specific item levels, tier sets, PvP gear, and craft-able items from professions and tradeskills. Understanding itemization is critical because gear is the primary way you increase power as you level and raid.
The item database lets you browse by slot, name, or stat, and for gear that exists on the Auction House, you can check player-scanned prices. Wrath is an old expansion, so price data reflects niche demand and realm economy patterns. Comparing prices across realms on the same item tells you what the market will bear. Some items are always expensive (raid-quality gear, high-demand materials), while others tank in price after a raid tier ends.
Item progression is gated by content. Leveling gear comes from quests and dungeons. Early raid gear comes from easier raids and dungeons. Later raid gear comes from harder content. Understanding where you should be looking for upgrades helps you plan your progression path. A character in leveling gear can't survive raid content, so gearing efficiently is the path to raiding.
Item Sets matter in Wrath. Tier sets offer powerful bonuses when you equip specific pieces, and our item sets database shows you every set bonus, what pieces make up each set, and which bosses drop which pieces. A two-piece tier bonus might add a small boost to critical strike chance, while the four-piece bonus might add a powerful passive ability. Optimizing around set bonuses is part of endgame character building. Dungeon and PvP sets are also tracked, giving you a complete picture of gear progression paths.
Gems are a core part of itemization. Socketing gems into your gear, especially if you meet the socket bonus, is a significant DPS or survivability boost. Our gems database lists every gem, its socket color, and the stats it grants. A red socket wants red gems (raw stats), blue sockets want blue gems (mana or stamina), and yellow sockets want yellow gems (specific stat combinations). Smart gemming fills your needs while meeting socket bonuses.
Enchants are permanent improvements to gear. Every piece of gear can be enchanted for a cost, and enchants persist when you equip the gear. Unlike gems, enchants don't disappear when you replace an item, though the new item needs its own enchant. Choosing which items to enchant and which to skip based on replacement timeline is an economic decision.
Spells and abilities
Spells define how you play in Wrath. The spells database includes every ability in the game: class abilities, racial abilities, useful buffs from other classes, crowd control, damage abilities, heals, and situational tools.
Each spell page shows its base stats: cast time, cooldown, reagent cost (if any), and the tooltip. Understanding what your spells do, how long they take to cast, and what they cost is the foundation of playing well.
Glyphs modify spells in two ways. Major glyphs often change how an ability works (reducing cooldown, adding a second target, changing the resource cost). Minor glyphs are purely quality-of-life changes. Browsing the spells database, you can see all available glyphs for each ability and plan your build.
Achievements and progression
Achievements are a goal-setting system that tracks everything you do in the game. The achievements database lists every achievement by category: boss kills, exploration, reputation milestones, quest chains, PvP milestones, and oddball tasks.
Each achievement shows its criteria. Some achievements are tied to a specific difficulty (killing Lich King on Heroic 25-player requires exactly that), while others are pure grind (reaching a specific reputation, or completing a quest chain). Browsing achievements by category helps you find goals that match your playstyle and time investment.
Some achievements grant titles, mounts, or pets as rewards. The title appears next to your character's name and becomes part of your identity. If you're chasing a specific reward, the achievements page shows you the path.
Creature families and hunter pets
Hunters can tame creatures from specific families, each with unique abilities. The creature families database shows which families exist in Wrath, what abilities each family grants (like Bat abilities or Ravager bleed abilities), and examples of tameable creatures from each family.
This matters because pet choice affects your damage rotation and survivability. Some families are better for solo leveling, others for raiding or PvP.
How to use this Wrath database
This database is datamined directly from the Wrath of the Lich King client (build 3.80.2), so every number, stat, and name reflects the actual game you're playing. It is not retail WoW data, and it is not speculative. Wrath has been out since 2008, so there are no surprises left. The data is frozen at the final state of Wrath before the Cataclysm expansion, representing years of balancing and refinement.
The site reads data for every phase of Wrath. If an item's stats changed between patch 3.0 and 3.3.5, we show you the version you're looking for. Reputation costs, profession recipes, and item levels all reflect the state of the game in the era you're asking about. This version-specific accuracy is crucial because changes across patches mean a piece of gear was not always as strong as it appears now.
Because Blizzard no longer publishes Auction House data for Wrath, we crowdsource prices. The TheWoWDB addon scans prices in-game and uploads them to our servers. This means prices are real player data, updated regularly, but they do vary by realm. A cheap item on one realm might cost twice as much on another. Realm economy differences are huge, so use your realm's prices as your guide, not the global average.
What's not here yet: NPC quest givers, quest text, dungeons, or raid journal entries. You can search for items, spells, zones, and creatures, but not quests or bosses directly. Use the zone pages to find the region you're interested in, then search for specific spells or items from there. The limitation means you'll sometimes need to cross-reference with other sources for quest locations and rewards.
The database is your reference for factual information: what spells exist, what stats they have, what gear is available, and what it costs. Use it as the source of truth for numbers and mechanics, then supplement with other guides for strategy, route planning, and optimization.
Comparing Wrath to other expansions
Wrath sits between The Burning Crusade and Cataclysm in World of Warcraft's timeline. If you're familiar with TBC, Wrath feels like a continuation: many spells work the same way, professions have similar resources, and zones follow similar themes. The biggest leaps are Dual Spec, Achievements, and Death Knights. Numerically, abilities hit harder and scale faster in Wrath, reflecting how the game's power curve was accelerating.
If you're coming from retail or Cataclysm, Wrath will feel more constrained. Talent trees are deeper but smaller; your spec choices matter more because you make them manually rather than filling out a small checklist. Gear is more static; you don't have infinite upgrade paths like you do in modern WoW. Ability rotations are longer and more complex in some specs, reflecting an era before ability pruning. Stats like Armor Penetration exist in Wrath but not later, and hit caps matter in ways they don't in retail.
Checking the databases for Classic, The Burning Crusade, Mists of Pandaria, and the other expansions helps you understand how systems evolved. Sometimes the simplest way to learn Wrath is to compare it to what you know. A spell that consumes mana in Wrath might cost much less or work differently in a later expansion. Comparing databases side-by-side reveals these shifts.
It changes some mechanics and content from original Wrath, adding new bosses and rebalancing older content.
Raids and dungeons in Wrath
Wrath content is divided into raid tiers and dungeon levels. The database doesn't yet show dungeon journal entries, but you can use zones and creature pages to understand what's in each dungeon.
Raids launched in phases. Early raids like Naxxramas and the Eye of Eternity were available at launch, while later tiers (Ulduar, the Trial of the Crusader, and the Icecrown Citadel) released over the expansion's lifespan. Each raid had ten-player and twenty-five-player versions with separate loot. Later, Heroic difficulty arrived, introducing a third tier of difficulty and loot.
Raid progression is gated by gear. You need minimum item levels to reliably survive raid content, which means starting with dungeons and simpler raids, then working upward. The item database helps you understand what gear is available at each tier and where it drops.
PvP seasons and rankings
Wrath had multiple PvP seasons with distinct gear, ratings, and rewards. PvP gear is tracked in the item database with season information, so you can see what was available in each season and what stats each piece granted.
Arenas and battlegrounds were the main PvP venues. Arena ratings determined your standings and what gear you could buy. Checking PvP item pages shows you the ratings required to purchase each piece and the gear paths available to different rating tiers.
Player-versus-player gear was often simpler than raid gear in itemization but had specific purposes in PvP encounters where certain stats matter more than they do in PvE.
Leveling strategies and zones
Leveling in Wrath feels like a slow burn compared to modern WoW. You gain experience from quests, dungeons, and grinding mobs, and each zone covers a range of levels. Planning where to quest and which dungeons to run matters for efficient leveling.
The zone database shows you the level ranges for each area. Leveling 1 to 10 happens in your starting zone, 10 to 58 across the classic continents (Kalimdor and Eastern Kingdoms, some TBC zones), and 58 to 80 in Outland (TBC) or Northrend (Wrath). Most players level Northrend content from 58 onward, though you can choose other zones.
Dungeon running is part of the leveling path in Wrath. Running the same dungeon multiple times for experience and gear is efficient, and dungeons also provide social opportunities if you're in a guild.
The database shows quest requirements by level and zone, so you can plan a route. Some zones are crowded with quests, others more sparse. Understanding the density of content helps you choose where to spend your time.
Class and spec roles
Every class in Wrath has two or three specializations, each designed for different roles: tank, healer, or damage dealer. Understanding what your spec can do and what gear benefits it is essential for effective gameplay. Some classes, like Druids, can fill any role with spec changes, while others are more specialized. Knowing which specs are viable for raids versus which are solo-only helps you plan your character.
The talent trees in the database show what abilities each spec gets and in what order. A tank specialization grants abilities that reduce damage taken or hold threat, while a healer spec grants healing spells and survivability tools. Damage specs have tools for dealing damage and often some survivability. The difference between a tank spec and a damage spec built for the same class is night and day; one spec might be completely unviable for tanking even though the class is theoretically capable of it.
New players sometimes pick talents that don't match their role (like gearing for healing but taking damage talents). Browsing the talent database and comparing it to your gear helps you understand whether you're on track for your intended role. Most guilds are forgiving of new players learning their specs, but understanding your role before you raid makes group play much smoother.
Each spec has an optimal rotation or priority system for using abilities. The database shows you what abilities you'll have, but guides and theory-craft sites show you how to use them. Learning both the mechanics (what your abilities do) and the strategy (when to use them) is what separates competent players from excellent ones.
Profession guides and leveling
Wrath includes profession guides for crafting and gathering. If you're leveling Blacksmithing, Leatherworking, Tailoring, Alchemy, or any other profession, the guides walk you through the most efficient recipes to use.
Leveling a character from 1 to 80 is a different journey in Wrath than in modern WoW. Levels come slower, dungeons are part of the path, and quest zones have specific level ranges. Understanding which zones match your level and which dungeons are doable helps you choose where to level.
The database shows you spell and ability requirements by level, so you know what you'll learn when you level up and whether a quest or dungeon is within your power.
Professions in Wrath are diverse. Gathering professions (Herbalism, Mining, Skinning) feed crafting professions (Blacksmithing, Leatherworking, Tailoring, Alchemy, Jewelcrafting, Enchanting). Inscription is new in Wrath and produces glyphs and scrolls. Cooking and First Aid are service professions that everyone levels, while Engineering and Archaeology (added later) are niche.
Profession recipes scale with levels. Early recipes make useless gear, while high-level recipes produce raid-quality items or consumables. Checking the database helps you understand which recipes are worth learning for profit or personal use.
Gemming and enchanting strategies
Gems and enchants are your customization layer in Wrath. Every piece of gear can be enchanted, and items with sockets can hold gems. Choosing the right gems and enchants for your spec and role significantly impacts your performance.
Gem colors correspond to socket colors. Matching socket colors grants a socket bonus, usually a chunk of your primary stat. Balancing matching sockets against gem quality (is a lower-quality gem worth matching the socket for?) is a common decision.
Enchants range from tiny (plus a few stamina) to massive (plus damage or healing for your primary role). Major enchants often cost a lot of materials, so understanding what's worth enchanting versus what you'll replace soon shapes your spending.
The gems and enchants are listed in the database. Comparing costs, benefits, and availability helps you plan what to enchant and gem as you gear up.
Economy and crafting for profit
Some players use crafting professions to make gold. Profitable professions change as the economy evolves, and what was profitable last month might not be now.
Checking Auction House prices reveals profitable crafting chains. If a material costs X and a crafted item sells for 3X, crafting is profitable. If the opposite is true, you're better off selling the materials raw.
The database shows prices, letting you spot opportunities. A glut of materials from raiders selling loot might crater prices, while a shortage might make crafting more valuable. Understanding these patterns helps you make smart selling decisions.
Death Knight specifics
Death Knights are a unique class worth understanding even if you don't play one. They start at level 55 with special rune abilities instead of mana or energy. Learning a Death Knight's rotation and tools helps you understand their role in dungeons, raids, and PvP.
Death Knights can tank (Frost or Blood spec), heal (limited), or deal damage (Unholy or Frost). They have crowd control, self-heals, and summoned pets, making them flexible. Checking the talent trees shows what each spec specializes in.
Understanding Death Knight mechanics also helps you understand what loot they need and how their performance scales with gear.
Currencies and reputation
Wrath introduced several currencies beyond gold: Honor (for PvP), Justice and Valor (for PvE raids), and arena currency. Each currency has a specific use and way to earn it. The currencies page lists them all. Honor is earned in battlegrounds and arenas, Valor and Justice are earned by running raids and dungeons, and arena currency is specific to arena teams and ratings.
These currencies gate access to gear. You can't buy a Valor-level piece of gear without earning and spending Valor points. This means your gear progression is partly time-gated by how much you can play, but it also means everyone has a path to good gear if they're willing to put in the time.
Reputation works across many Wrath factions. Grinding reputation unlocks vendors, mounts, pets, and transmog items. Some reputation grinds are quick, others take months. Checking the factions page shows you how many standing levels exist, how much standing you need, and what each level unlocks. Major factions like the Kirin Tor and the Ashen Verdict have significant rewards at higher reputation, making reputation grinding a worthwhile endgame activity.
Understanding which factions offer gear, which offer mounts or pets, and how long each grind takes helps you prioritize your time. Some guilds have entire raids dedicated to faction grinding, while solo players focus on factions that are fast to grind.
Titles and transmog
Wrath offers many titles, most tied to achievements. Equipping a title next to your character name is purely cosmetic, but it's a signal to other players that you've completed something challenging or grindy.
The titles database shows every title and the achievement that unlocks it. Some titles are rare (earned only during limited events), others are tied to PvP ranking, and some require grinding reputation or content that's no longer relevant.
Transmog (transmogrification) is not a Wrath system; it arrived in Cataclysm. But many players use Wrath gear for transmog appearances. The item database shows you the appearance of every item, so you can plan what your character looks like.
Reading Auction House prices
The Auction House prices on our site come from real players scanning their realm's AH with the TheWoWDB addon. Prices vary wildly by realm and change constantly. A crafting material that costs 50 gold on one realm might cost 200 on another.
Use prices as a guide, not gospel. If you're planning to flip items or craft something to sell, check the price on your specific realm. The database shows aggregate prices, which are useful for understanding whether something is generally expensive or cheap, but not for predicting what you'll see when you log in.
Prices also tell you what professions are profitable right now. If a material is expensive, crafting with it might not be worth it. If a finished item is cheap but its materials are expensive, the opposite is true.
Where can I find a specific item?
Use the item database. Search by name, or browse by slot if you're looking for gear. Each item shows its source (boss drops, quest rewards, crafted by a profession, vendor, or purchased with currency), stats, and Auction House price if it's on the market. Items also show what level you need to equip them, whether they're soulbound (can't be traded) or tradeable, and what they're used for.
How do I check which gear drops from a specific boss?
The database doesn't have raid journal pages yet. Instead, use the zone pages to find the raid or dungeon, then browse items from that zone to see what drops there. Item pages show their sources, including which boss drops them. You can also filter by item level to narrow down endgame items, which tells you roughly what tier of content they come from.
Can I see what a specific talent spec looks like?
The database has the /talents/ section which shows talent trees for each class and spec. Hovering over a talent shows what it does and what it ranks to. You can see every talent available to your class, then plan your build before you spend points in-game. Many players plan their specs before leveling using this tool, which saves wasted points.
Are the prices on this site updated in real time?
Prices are player-scanned, so they're updated regularly but not tick-by-tick like Blizzard's retail AH. Prices reflect what players are actually paying on your realm, but they can be several hours old. Always check your realm's AH before making a huge purchase. Price spikes and crashes happen frequently as raids end phases or new phases begin, so real-time checking is safer than assuming the database price is current.
What's the difference between this Wrath database and the other expansions?
Each expansion has separate databases because stats, items, spells, and zones differ significantly. A spell might have a different cooldown or cost in Wrath than it does in TBC or Cataclysm. Item stats, abilities, and mechanics also evolved across expansions. Use the Wrath database for Wrath-specific questions, and switch databases if you're checking another expansion. This separation prevents confusion when comparing old gear to new.
How do I find creatures or mobs?
The database doesn't have a dedicated mob browser yet, but the zone pages show you which creatures spawn in each area. Search for a specific creature name in the item database (some creatures drop items), or browse zones and look for creature types listed there. The creature families page is useful if you're a hunter looking for pets. Most mobs can be found by searching for their name or by visiting the zone where they spawn.
Why does this item show a price of zero?
An item priced at zero usually means it's not currently on any Auction House we track, so there's no data. Vendor-only items or quest rewards don't appear on the AH, so they won't have a price. Items that are extremely rare or not traded often might also show zero. Some items are also crafted and consumed immediately (food, potions, flasks), so they appear on the AH but may show zero during slow periods.
What if I want to know about a quest or what an NPC sells?
Quests and NPC vendors aren't in the database yet. Use the zone pages to find the area you're interested in, then browse the items and creatures there. If you're looking for a vendor or quest giver, searching by location can help, but you might need to cross-reference with other sources. The zone pages will show you all creatures in an area, so filtering for NPCs by name often works.
How accurate is this data compared to the live game?
This database is datamined directly from the Wrath client, so it is as accurate as the client itself. Every stat, cost, and cooldown is exactly what the game knows. The database is patched whenever Blizzard ships a new build, so it stays current with the live game. The build number is listed on the database homepage, so you can verify you're looking at the version you expect.
What's the relationship between item level and gear quality?
Item level (often abbreviated as ilvl) is a rough guide to how powerful an item is. Higher item level gear generally has better stats than lower item level gear, but not always. Sometimes an older item with specific stats is better for your role than a newer item with different stats. The database shows item level, so you can search for specific item level ranges when gearing up.
Can I help by uploading my Auction House prices?
Yes. Download the TheWoWDB addon in-game, enable price scanning, and your realm's prices will feed into the database automatically. The more players who upload, the better the data for everyone on that realm. Every scan you do contributes to the price data, making the information more accurate over time.
How do I use this database to plan a raiding progression path?
Start by identifying what content you want to raid (Naxxramas, Ulduar, Trial of the Crusader, or Icecrown Citadel). Then search the item database for items from that raid at your target difficulty level. Check which items are upgrades from what you're wearing, estimate the cost to gem and enchant them, and make a shopping list. Some items might be craftable or available from dungeons, which is often cheaper than waiting for a raid drop.
Playing WoW Forever? Forever is Blizzard's Classic-based version and it is still in beta, so this guide does not make claims about how this system will work there. What the beta client actually contains is tracked on the WoW Forever hub, and anything you read about Forever before launch can change. Until it ships, the Classic Era notes in this guide are the closest reference for how a Classic ruleset treats this topic.