Tooltip
Hurl a fireball that inflicts Fire damage on impact and sets the ground aflame, inflicting additional Fire damage every 1 sec to enemies in the target area.
How it works
Its aura procs every time its trigger condition is met.
Blaze is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5525.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 3000 per tick. Its area radius is 3 yards. It ticks every 1 sec, 15 times over the full 15 sec (45000 base in total).
What it does
Blaze is a Fire spell with a 2.5 sec cast, an unlimited range and effects that last 15 sec. When cast it deals Fire damage (base value 5525) and leaves a persistent area effect on the ground in a 3 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2.5 sec |
| Duration | 15 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 5525 |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 3000 Radius: 3 yards Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.