Tooltip
Calls down a blizzard that lasts 8 sec., inflicting 1500 Frost damage every 2 sec. and slowing the movement speed of all enemies in a selected area by 40%.
How it works
Each cast of Blizzard costs 300 Mana. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Blizzard is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 1500 per tick. It scales with 1 times spell power. Its area radius is 10 yards. It ticks every 2 sec, 4 times over the full 8 sec (6000 base in total).
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 33. Its base value is -40. Its area radius is 10 yards.
What it does
Blizzard is a Frost spell with an instant cast, a range of 45 yards, a 3 sec cooldown and effects that last 8 sec. When cast it leaves a persistent area effect on the ground in a 10 yard radius every 2 sec and leaves a persistent area effect on the ground in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Cost | 300 Mana |
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 1500 Spell power coefficient: 1 Radius: 10 yards Period: every 2 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 33 Value: -40 Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.