Tooltip
The caster readies one might swing of their weapon, causing the victim's blood to spew about the room and form into small blood globules. These blood globules will move to a nearby paragon and heal them.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Bloodletting is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
- Effect 2 is Trigger Spell (effect type 64). It triggers Bloodletting.
- Effect 3 is Trigger Spell (effect type 64). It triggers spell id 143786.
What it does
Bloodletting is a Physical spell with a 1.5 sec cast, a range of 100 yards and a 30 sec cooldown. When cast it deals a percentage of weapon damage (base value 150). It also casts Bloodletting (record #143282).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | 1.5 sec |
| Cooldown | 30 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 150 |
| Effect #2 | Trigger Spell (64) Trigger spell: Bloodletting |
| Effect #3 | Trigger Spell (64) Trigger spell id 143786 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.