Database
WoW Crafting Recipes - Cost to Craft & Profit
Cost to craft and estimated profit for 4,425 recipes at current lowest Auction House listings. Last verified
Profession crests and crafting slot frames from the World of Warcraft client. © Blizzard Entertainment.
Crafting at current prices
Every figure is an estimate at current lowest listed prices: listings are asking prices, not sales. A craft is ranked here only when its finished item and every reagent have a current listing, the estimated profit survives Blizzard’s 5% Auction House cut, enough people are listing the finished item that its price is a market rather than one seller’s ask, and that lowest listing is within 3 times its own 30-day median.
314 of the 4,425 crafting recipes across every profession clear that bar right now. Of the rest, 980 lose money at current prices, 161 show an estimated profit on a listing too thin or too far from its own 30-day median to rank and 2,970 have a reagent or an output with no current listing, so no estimate is claimed for them.
- Ranked crafts
- 314of 4,425 recipes
- Top estimated profit
- 8,444 gold61 silverone craft, after the cut
- Typical ranked craft
- 8 gold60 silvermedian of the ranked list
- No estimate
- 2,970a price is missing, so none is guessed
Costs use each reagent’s lowest listed price; the estimate is the crafted item’s lowest listed price, times the items one craft makes, minus those reagents and Blizzard’s 5% sale cut. Listings are asking prices, not sales. Recalculated every snapshot and left blank rather than guessed when a price is missing. How we estimate crafting profit →
Best crafts right now
The highest estimated profits across every profession at the latest Auction House snapshot: the crafted item’s lowest listed price times the items one craft makes, minus the reagents’ lowest listed prices and the 5% Auction House cut. Listings are asking prices, not sales. Only items with a real market behind them (3+ competing auctions and 10+ units listed region-wide) whose lowest listing is within 3 times its own 30-day median are ranked here. Open a profession below for its full book.
| Recipe | Crafts | Profession | Materials | Listed value | Estimated profit |
|---|---|---|---|---|---|
| Jetscale Sigil | Inscription | 1,054 gold73 silver | 9,999 gold31 silver | 8,444 gold61 silver | |
| Hardened Khorium | Mining | 1,350 gold | 3,999 gold77 silver | 2,449 gold78 silver | |
| Shadowed Alloy | Blacksmithing | 411 gold22 silver | 2,500 gold66 silver (2 per craft) | 1,964 gold40 silver | |
| Emberscale Sigil | Inscription | 444 gold | 1,600 gold88 silver | 1,076 gold83 silver | |
| Prototype Regal Barding Framework | Blacksmithing | 1,313 gold49 silver | 2,431 gold94 silver | 996 gold85 silver | |
| Pure-Air Sail Extensions | Engineering | 64 gold44 silver | 950 gold85 silver | 838 gold86 silver | |
| Dracothyst | Alchemy | 1,450 gold | 2,400 gold | 830 gold | |
| Magically Regulated Automa Core | Enchanting | 30 gold69 silver | 820 gold89 silver | 749 gold15 silver | |
| Algari Missive of Perception | Inscription | 75 gold86 silver | 815 gold | 698 gold39 silver | |
| Chronocloth Bolt | Tailoring | 455 gold22 silver | 1,188 gold | 673 gold38 silver | |
| Destructive Primal Diamond | Jewelcrafting | 32 gold | 700 gold97 silver | 633 gold92 silver | |
| Exultant Incense | Alchemy | 20 gold70 silver | 688 gold42 silver (2 per craft) | 633 gold29 silver | |
| Draconic Missive of Multicraft | Inscription | 386 gold86 silver | 999 gold54 silver | 562 gold70 silver | |
| Infusion: Corpse Purification | Alchemy | 211 gold48 silver | 746 gold | 497 gold22 silver | |
| Cosmic Ink | Inscription | 1,408 gold90 silver | 2,001 gold96 silver (2 per craft) | 492 gold96 silver |
Pick your profession
Understanding WoW Crafting Recipes
Crafting recipes are how you turn raw materials into finished goods in World of Warcraft. If you want consumables to boost your performance, gear to equip your character, or items to sell on the auction house, recipes are the gate between your inventory and your goals. This guide walks you through how recipes work, where to find them, how to read recipe pages on TheWoWDB, and how to think about profit and loss when deciding what to craft.
How Recipes Are Learned
Before you can craft anything, you need to learn the recipe. The path to learning a recipe depends on the profession and the game version.
The most common source is a profession trainer. In every major city and many smaller towns, trainers for each crafting profession teach recipes in exchange for coin. Trainer recipes are the foundation of most professions: they are always available, never randomized, and unlock in tiers as you level your skill. Starting recipes usually require very little investment to learn and craft, but the materials involved grow more expensive and complex as you progress.
Recipes also drop from enemies and creatures in the world. These loot-based recipes are often more valuable or more rare than trainer recipes, and they contribute to the feeling of discovery as you progress. Some are locked behind challenging content, and others simply appear in the open world if you know where to look.
Vendors sell recipes for reputation, quest completion, or currency earned through specific game systems. Seasonal vendors, battle pass vendors, and faction reputation quarterbacks often carry profession recipes that would otherwise require raids or dungeons. This makes recipes accessible to players on different progression paths.
Crafting orders and specialty systems add depth in retail and newer expansions. Retail introduced the crafting order system, where other players can pay you to craft items for them, often providing better materials or rare crafting tools that improve the output quality. Knowledge points and specialization trees let you unlock unique recipes within your profession tree.
In classic and legacy content, recipes feel rarer. Classic Era has a hunting culture: players seek out recipes from old dungeons, rare drops, and reputation vendors. The Auction House may be your only source if you missed dungeons while leveling, so prices for recipes themselves can climb high.
Recipe Requirements and Finding by Profession
Every recipe lists the materials it requires. Some recipes need just a handful of materials; others demand dozens. Understanding reagent costs is the first step toward evaluating whether a craft is profitable.
Reagents come in tiers. Common materials are cheap and available year-round: ore, herbs, cloth, leather. These form the bottom of your supply chain. Uncommon materials might be drops, vendor-bought for currency, or by-products of other crafts. Rare materials are scarce: they come from specific content, limited vendors, or long farming sessions.
Some recipes are flexible. You might be able to use different qualities of the same material, or substitute one reagent for another. This is especially true in retail, where quality tiers exist for crafted items. A recipe might accept multiple ore types or allow you to use a different cut of gem, which gives you options if one material is expensive or unavailable.
Specialization and recipes crafting in retail introduced reagent multipliers. A crafting order from another player might provide bonus reagents or specific rare materials. Some recipes become cheaper to craft if you have the right specialization knowledge, because you use fewer reagents per craft or gain a guaranteed quality bump.
In Classic Era and other legacy versions, recipes are fixed. You cannot upgrade quality and you cannot use specialty reagents to reduce costs. What you see is what you craft. This makes the math simpler but the profit margins less flexible.
TheWoWDB organizes all craft-able recipes by profession, so you can browse every option in your craft. Each profession section shows all recipes in that craft, sorted by estimated profit, current Auction House prices, and availability.
Alchemy focuses on potions, flasks, and elixirs. Alchemy recipes often demand rare herbs and pigments, but the finished items are in constant demand from raiders and PvP players. Top alchemical crafts can yield substantial profit margins.
Blacksmithing forges armor and weapons. Blacksmith recipes are material-intensive but often produce high-value items, especially for fresh raiders. Armor crafting also scales with new expansions.
Cooking provides temporary stat buffs and nourishment. Cooking recipes are among the cheapest to learn and craft, and the ingredients are gathered easily. Profit is low, but the volume of demand keeps many cooking recipes relevant.
Enchanting creates material enhancements for gear. Enchanting recipes are less about raw profit and more about supporting your guild and raid team, but some enchanting materials sell well on the Auction House.
Engineering produces gadgets, explosives, and mounts. Engineering recipes are diverse and often fun, but profitability varies widely depending on the current expansion.
Fishing is technically a gathering profession, but it produces craftable items. Most fishing recipes have minimal profit.
Herbalism is primarily gathering, but some herb trades and potent reagents count as craftable recipes.
Inscription makes glyphs, vellums, and written goods. Inscriptions recipes are often steady earners, especially during new patch releases when players refresh their builds.
Jewelcrafting cuts gems and makes jewelry. Jewelcrafting recipes scale directly with raid tier and expansion content, so profit spikes with new gear.
Leatherworking forges leather and mail armor. Leatherworking recipes are competitive and cyclical, spiking when new expansion content drops.
Mining and skinning, like herbalism, are primarily gathering professions.
Tailoring sews cloth armor and bags. Tailoring recipes are reliable and range from low-investment skill-ups to high-margin transmog items.
Profession pages let you browse all recipes in one place, sorted by profit and current market conditions. This is the fastest way to find what is worth crafting right now.
Reading Recipe Pages and Rankings
When you land on a recipe page on TheWoWDB, the first thing you see is the reagent list. Each reagent shows its name, quantity required, and its current lowest Auction House price. The total reagent cost is calculated below.
Below that is the crafted item, its quantity per craft, and its lowest current Auction House listing. The system calculates estimated profit by subtracting the reagent cost and the 5 percent Auction House cut from the item price times its quantity.
A key detail: the estimate assumes you sell on the Auction House at the current lowest listing price. It is not the average price, not the median, not what you will actually receive. It is what an impatient seller is asking right now. If you wait for a better price or sell privately, your profit might climb. If you craft in bulk and drive the price down, it could evaporate.
The profit estimate also only appears if certain conditions are met. The finished item must have multiple active listings (a real market, not a single seller) and the lowest price must be within three times its own 30-day median. This filter prevents you from chasing a price spike caused by one player hoarding and relisting. If a price is missing for any reagent or the finished item, no profit estimate is shown at all.
A recipe page also shows you the profession that makes it, the number of items created per craft, and any bonus effects or properties the crafted item has. Some recipes include flavor details about when the recipe was added or which content it is associated with.
TheWoWDB ranks crafts by estimated profit. Only recipes that meet strict criteria appear in the ranked lists and the profession profit breakdowns. Most recipes across every profession are unranked. The rest fall into three categories: some crafts lose money at current prices (reagent costs exceed what buyers will pay), some have thin margins or volatile pricing that make them risky, and the largest group has no estimate at all because a reagent or the finished item is not listed on the Auction House.
Looking at top examples, Fang Adornments, Delicate Suspension of Spores, and Cognitive Bloodstone show how high-margin crafts cluster in specific professions during hot markets. These ranked recipes represent the sweet spot where supply and demand balance. Profit on the Auction House is not guaranteed, it is not constant, and it depends on real market conditions.
Profit Thinking Without Numbers
Profit is a useful metric, but it is not the only reason to craft.
Some crafts are profitable right now but will not be in two weeks. A crafting material becomes cheaper after content drops. A vendor changes their prices. Competitors flood the market. The Auction House price is volatile and chasing quick profit often means racing to undercut others, which burns out fast.
Other crafts are unprofitable on paper but valuable in context. You might craft a flask at a loss to buff yourself for a raid night, because the performance gain is worth the expense. You might craft a transmog item that sells rarely but at a huge margin when it finally moves. You might craft to support your guild or group, expecting no profit at all.
The most stable path to crafting profit is understanding demand cycles. At the start of a new patch or expansion, crafted gear spikes in value because players want to upgrade. Flasks and potions see steady demand throughout a season. Transmog and aesthetic items sell year-round but slowly, to collectors and old-school players. Check the profit calculation methodology to understand how TheWoWDB estimates profit for every recipe.
Your own play style shapes profit too. If you have access to cheap materials through farming or friends, you can craft profitably at prices where others break even. If you specialize in a rare recipe or have a specialization tree nobody else has leveled yet, you can charge higher prices when someone needs the craft.
Profit is real, but it is a lagging indicator. The safest crafts are the ones that people need constantly, not the ones that are profitable today.
Retail Crafting: Quality and Orders
Retail World of Warcraft introduced crafted item quality. When you craft something, it might be poor quality, good quality, or excellent quality. Poor quality items have lower stats than intended and sell for less on the Auction House (or might not sell at all). Good quality is standard: the item stats match the recipe as designed. Excellent quality items have higher stats, sometimes significantly so, and sell for higher prices.
Quality is influenced by your specialization tree, the quality of reagents provided in a crafting order, and chance. Some recipes have a higher chance for excellent quality if you have leveled specific specialization nodes.
In retail, crafting orders let other players commission you to craft items. You accept an order, the customer provides materials (or the system sources them from the Auction House), you craft, and the customer receives the item. The customer can pay you a fee, or they can choose to let you keep a portion of the crafted item. This system removes inventory risk: you are not gambling on what will sell; you are completing a commission. The customer covers material costs, so your profit is pure. On the flip side, you take a small cut in exchange for the security of guaranteed output.
An experienced crafter with specialization nodes unlocked can reliably produce excellent quality items, which increases customer confidence and lets you charge higher fees. When a customer places a crafting order with you, they can provide high-quality reagents or rare crafting tools that increase your chance of excellent quality. The customer benefits from guaranteed excellent quality, and you benefit from their materials investment.
Classic and Seasonal Recipes
Classic Era is where you hunt. Recipes do not drop regularly, and vendor recipes are limited. Many desirable recipes come from dungeons that require planned runs, or from raids that take coordination and time. Reputation grinds are common: you might farm mobs or complete quests to unlock vendor recipes from a faction. Quest rewards unlock recipes, sometimes as part of quest chains. The Auction House is often your source if you missed the content or want to avoid the grind. Prices for rare recipes can be very high. Part of the appeal of Classic is the hunting: finding a recipe becomes an achievement itself, not just a checkbox.
Recipes are sometimes tied to seasonal events or limited-time content. Holiday recipes might only be available during their event. Battle pass recipes reset each season. These time-limited recipes create scarcity and can be very profitable while they are fresh, then worthless once the content ends. If you are planning long-term profit, seasonal recipes are risky; they are perfect for quick flips during their window, but you cannot rely on them for steady income.
Classic Era is the frozen original, with recipes exactly as they dropped and as raids operated. Profit and opportunity are limited because content is not flowing, but the hunting aspect remains strong.
Burning Crusade and Wrath of the Lich King have their own recipe pools and economic cycles. Transmog crafting in these versions is popular among collectors.
Mists of Pandaria introduced specialization trees to professions, letting you choose what to specialize in within your craft. This set the template that retail uses today.
Retail is the current, living version with quality tiers, crafting orders, and specialization knowledge. Profit is dynamic and demand-driven. Explore professions to dive deeper into your craft.
Reading the Market Data
When you browse recipes on TheWoWDB, you are seeing a snapshot of the Auction House at a specific moment. Prices shift constantly. The top-profit recipe today might be a money-loser tomorrow.
Use the ranked lists as a starting point, not a guarantee. Check the individual recipe page to see current prices and reagent costs. Look at the profit per craft and the number of crafts listed. High profit and high volume is the safest bet. High profit on a thin market (few crafts listed) is risky.
The 30-day median price on each recipe page gives you perspective. If the current price is near the median, the market is stable. If it is at the high end of the median range, a correction might be coming. If it is below, you might be looking at a good deal (or a signal that demand is dropping).
Player Progression and Crafting Strategy
Your crafting strategy changes depending on where you are in the game and your experience level. While leveling a profession from zero to maximum, your goal is skill gain, not profit. Many low-level recipes are cheap to learn and will net you a loss or breakeven at best. That is fine: you are training. Buy the materials, craft, and vendor the output if needed. The speed matters more than the margin. Once you hit max level, your perspective flips.
At endgame, every craft should serve a purpose. It should contribute to your long-term profit, support your guild or raid team, advance toward a specific goal (like collecting transmogs), or enhance your own gameplay. Crafting at a loss just to craft is leaving money on the table.
A new player should focus on learning what each profession makes before worrying about profit. Learn where recipes come from: trainers, vendors, dungeons, reputation grinds. Once you understand your profession, then chase profit.
Returning players often have capital and alts. You can funnel materials through multiple crafters, take advantage of your knowledge of patch cycles, and respec quickly when the market shifts. Your experience is valuable: returning players often skip the learning phase and jump straight into profit. Do not assume the current economy matches what you remember; check current prices and profit on recipe pages before committing.
Many endgame crafters maintain a rotation. They craft profitable recipes in high demand, then reinvest the profit into specialty materials or specialization knowledge. Over time, this compounds: better tools and knowledge unlock even higher-profit recipes.
New crafters often fall into predictable traps. One is chasing the highest-profit recipe without considering volume. Volume matters more than individual profit margins. Another is not accounting for the Auction House cut. Forgetting to subtract the 5 percent fee turns your profit calculation into fiction. A third mistake is crafting on impulse when prices change. Waiting for confirmation that a recipe is stable is better than rushing to craft.
Some players craft recipes that require rare or hard-to-find reagents without checking availability first. Verify there is demand before you commit materials. Inventory space matters too: if you craft too many items and cannot move them, your gold is locked up. Finally, do not overlook niche markets. A recipe that is unprofitable on the Auction House might sell well in trade chat for a higher price, or to guild mates at cost.
Materials and Supply Chains
Crafting creates interdependencies. An alchemist needs materials from herbalists and other sources. A blacksmith needs ore and gems from miners and jewelcrafters. Understanding the supply chain helps you predict where profit is vulnerable. The same materials might feed multiple professions, creating competition and bottlenecks.
If the price of a key material spikes (maybe ore becomes scarce), all recipes depending on that material become less profitable. Savvy crafters prepare for this by stockpiling ahead of known events (raid content drops, farming grinds slow down) or by diversifying into recipes with different material requirements.
Conversely, if a material crashes in price, recipes using that material suddenly become more profitable. Watching material prices helps you catch these windows before they close.
Transmog, Aesthetics, and Material Sourcing
Some recipes produce items nobody needs for stats, but collectors want for appearance or transmog. These are different beasts from functional crafts. Transmog markets move slowly but persistently: a beautiful crafted piece might sell once every three months, but when it does, the price is high because it is tied to aesthetics, not performance. The inventory sits longer, but so does the margin.
Transmog crafting suits players who are patient and have storage space. You are betting on long-term appeal, not seasonal demand spikes. If you like building collections and do not mind waiting for sales, transmog can be rewarding.
If you have a gathering profession (mining, herbalism, skinning), you can supply your own materials. This eliminates the Auction House middle man and makes your profit margin huge. The tradeoff is time: gathering is slower than buying, and while you gather, you are not crafting or doing other content. For high-volume crafting, pure gather-and-craft is not always faster than flipping between professions or splitting tasks with guild mates.
Most efficient crafters hybrid: they farm some materials themselves (especially if they are rare or expensive) and buy the rest when it is faster or cheaper. Buying from players who mass-farm is often faster than farming yourself.
Raids, Progression, and Economic Cycles
Raids generate demand for consumables and gear repair materials. Flasks, potions, food, and repairs all eat through gold during active raid nights. If you are raiding, you have insider information: you know when raid days are, you know what stats your raid group needs, and you know when consumables will be in high demand. Crafting for your raid team is often a breakeven or small-loss proposition (you cover costs for your guild mates), but it builds reputation and ensures supply.
Some guilds share raid consumables from a guild bank, funded by crafters and hunters. Others have raiders buy their own. Either way, the spike in demand around raid times is predictable and exploitable. A crafter who prepares the week before raid reset can sell flasks and potions at peak prices to raiders scrambling for supplies. Repair materials (such as Mithril bars and runecloth) are also steady demand in raids. If you notice your guild is running lots of dungeons or raids, crafting repair materials for the guild bank or for sale is a quiet way to fund your own progression.
Craft profitability follows seasons and expansion cycles. At the start of a new expansion or major patch, newly added recipes are in high demand and low supply. The first crafters to max level can earn exceptional profit. After a few weeks, more players max and supply catches up. Prices normalize and profit margins flatten.
Seasonal events like holidays spike demand for holiday-specific crafts and food. A careful crafter can front-load production right before the event and sell at peak prices as players scramble for buffs or collectibles. Mid-patch, when most players have geared and demand is steady, crafting is stable but unspectacular. High volume replaces high margins.
As an expansion ages and players start preparing for the next one, demand for current gear and high-end consumables dries up. Profit retreats. But transmog and collectible crafts remain steady. Understanding this cycle helps you plan. If you anticipate a new patch, stock materials early and prepare to craft aggressively the day content drops. If expansion fatigue is setting in, shift to slower-moving but durable recipes or take a break.
Storage, Inventory, and Using TheWoWDB
Crafting fast means holding materials and finished goods in inventory or bank space. You can have thousands of gold invested in materials waiting to be crafted, or crafted items waiting to sell. This is capital at rest: the more inventory you carry, the more of your liquid gold is tied up. Efficient crafters minimize dead inventory; they craft when they have orders or when prices align, not speculatively.
Bank tabs and guild bank space matter. If you run out of storage, you cannot take on bulk orders or stock up for an event. Some crafters juggle alts to get extra inventory space, or they negotiate with guilds to reserve space. The Auction House has listing limits too: if you post too many items at once, you hit the post limit. Timing your listings to stay under the cap while still maintaining presence is another layer of inventory management.
TheWoWDB is built to show you exactly what the market looks like right now. Every recipe page reflects current prices, sorted by profession and profit. The recipe name is at the top; click it to see the reagent breakdown and the Auction House data. The profession, the number of items crafted per attempt, and the reagent count are all listed.
Below that is the reagent list with current lowest prices. This is not what reagents cost on average; it is what the cheapest listing is asking for right now. If you see a reagent at an unusual price, that is a signal: maybe the price is inflated by artificial scarcity, or maybe the material just crashed and you should grab it.
The crafted item price is listed next, updated regularly to reflect the current Auction House snapshot. The estimated profit calculation assumes you craft and immediately sell at that listed price. If you are patient and wait for better prices, your actual profit could be higher.
Using this tool well means checking recipes regularly, not assuming yesterday's profit still holds. Prices move. Competitors list new items. New recipes release. TheWoWDB updates automatically, but your strategy has to adapt too.
How do I know if a recipe is worth learning?
Check the recipe page on TheWoWDB. If it is ranked and showing profit, it is at least viable right now. If it is unranked, look at the reason: is there no market (hard to sell), is it losing money (demand is weak), or is a reagent or output missing from the Auction House (niche recipe)? For leveling recipes or personal use, any recipe that fits your needs is worth learning.
Can I craft an item that is listed nowhere on the Auction House?
Yes, completely. The recipe works; it just means there is no market data because nobody is selling it right now. You might craft it for personal use, to complete a set, or to find a buyer outside the Auction House. These recipes are unranked on TheWoWDB not because they are broken, but because there is no price to analyze.
What is the difference between the lowest listing price and the market price?
The lowest listing price is what one seller is asking right now, often undercut heavily to move inventory fast. The market price is closer to the 30-day median, which reflects real transactions over time. If you are planning profit, aim for the median or slightly above it, not the current lowest.
Should I craft and flip items, or place crafting orders?
Crafting and flipping (buying materials, crafting, and selling on the Auction House) works if you have capital and patience. Crafting orders work if you want steady income and do not want to hold inventory. In retail, crafting orders are often more stable because customers cover materials and you just complete the work. In Classic or legacy versions, crafting and flipping is the main path since crafting orders do not exist.
Does the number of reagents per craft affect profit?
Completely. A recipe that needs 20 materials might have higher per-unit profit than one needing 5, but the per-craft profit is what matters for your decisions. A recipe making 5 items at 10 gold each is 50 gold; one making 2 items at 100 gold each is 200 gold. More reagents means more shopping and more failure points if any one item is not listed. Simpler recipes with fewer reagents are often easier to execute profitably.
Why is my recipe not appearing in the ranked list?
Three reasons: the price is too volatile (outside the 30-day median safety band), one of the reagents or the finished item is not currently listed on the Auction House, or the craft is currently losing money. None of these means the recipe is broken. It just means there is no safe price signal right now.
How do specialization and quality affect profit?
In retail, specialization nodes let you reliably produce excellent-quality items, which sell for more. Specialization knowledge also sometimes reduces the number of reagents required per craft. Both boost profit. In Classic and legacy versions, there is no specialization, so quality is fixed: you either craft the item correctly or you fail.
Can I ignore the 5 percent Auction House cut?
No. The cut reduces your take on every sale. The profit shown on TheWoWDB already accounts for it, so you are seeing the real money. If you calculate profit yourself, always subtract 5 percent from the selling price before subtracting reagent costs.
Are rare or legendary recipes always more profitable?
No. Rarity does not equal profit. A rare recipe might be in low demand (few buyers), so the price is high but the volume is zero. A common recipe might be in steady demand and turn over constantly, giving you reliable sales even at lower margins. Profit depends on demand and supply, not rarity.
How do I know which recipes to level up first?
Level recipes that are cheap to craft and give you decent skill gains. On your way to max level, you will pass many unprofitable recipes; that is normal. Once you are maxed, shift to recipes that are either profitable or aligned with your goals (supporting your raid team, collecting transmogs, or feeding another profession).
Playing WoW Forever? Forever is Blizzard's Classic-based version and it is still in beta, so this guide does not make claims about how this system will work there. What the beta client actually contains is tracked on the WoW Forever hub, and anything you read about Forever before launch can change. Until it ships, the Classic Era notes in this guide are the closest reference for how a Classic ruleset treats this topic.