Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Chains of Law

Spell

Chains of Law

Physical

Advertisement

Instant castTwenty yards

Immobilizes an enemy for 5 sec.

Chains of Law

Tooltip

Immobilizes an enemy for 5 sec.

How it works

Its aura procs every time its trigger condition is met.

Chains of Law is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 26.
  2. Effect 2 is Trigger Spell (effect type 64). Its base value is 1. It triggers Net Guard.

What it does

Chains of Law is a spell with an instant cast, a range of 20 yards and effects that last 5 sec. When cast it applies an aura. The client files the whole spell under the rooted mechanic. It also casts Net Guard.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast timeInstant
Duration5 sec
MechanicRooted
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 26
Effect #2Trigger Spell (64)
Value: 1
Trigger spell: Net Guard

Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.