Tooltip
Charges an enemy, inflicting 8325 to 9675 damage to the target and any of its nearby allies, as well as knocking them all back.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. Its area radius is 40 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 90. Its area radius is 40 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 8325. Its area radius is 40 yards.
What it does
Charge is a Physical spell with an instant cast, a range of 45 yards and a 3 sec cooldown. When cast it has a Knock Back effect in a 40 yard radius and deals Physical damage (base value 8325) in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Effect 96 Radius: 40 yards |
| Effect #2 | Knock Back (98) Value: 90 Misc value: 50 Radius: 40 yards |
| Effect #3 | School Damage (2) Value: 8325 Radius: 40 yards |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.