How it works
Its aura procs every time its trigger condition is met.
Chomp is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 6475.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1500 per tick. It ticks every 1 sec, 8 times over the full 8 sec (12000 base in total).
What it does
Chomp is a Physical spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it deals Physical damage (base value 6475) and applies an aura every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 8 sec |
| Mechanic | Bleeding |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | School Damage (2) Value: 6475 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1500 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.