How it works
Its aura procs every time its trigger condition is met.
Determination is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 118. Its base value is 5.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 133. Its base value is 5.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 10 sec.
What it does
Determination is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 10 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 5 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 118 Value: 5 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 133 Value: 5 |
| Effect #4 | Apply Aura (6) Aura type id 226 Period: every 10 sec |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.