Tooltip
Causes you to charge an enemy, immobilizing and interrupting any spell being cast.
How it works
Each cast of Feral Charge costs 5 Rage. It does not trigger the global cooldown, so it can be used between other casts.
Feral Charge is built from 2 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Trigger Spell (effect type 64). It triggers Immobilized.
What it does
Feral Charge is a spell with an instant cast, a range of 8-25 yards and a 15 sec cooldown. It also casts Immobilized.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 5 Rage |
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Effect #1 | Effect 96 |
| Effect #2 | Trigger Spell (64) Trigger spell: Immobilized |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.