Tooltip
Fire at your target!
How it works
Spells that share its cooldown category wait 1.5 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Fire! is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its area radius is 12 yards. It triggers Fire! Effect.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Aim....
- Effect 3 is effect type 164, which the datamine does not name. It triggers Ready....
What it does
Fire! is a spell with an instant cast, a range of 150 yards and a 1 sec cooldown. When cast it launches a missile in a 12 yard radius. It also casts Fire! Effect, Aim... and Ready....
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | Instant |
| Cooldown | 1 sec |
| Category cooldown | 1.5 sec |
| Global cooldown | None |
| Effect #1 | Trigger Missile (32) Radius: 12 yards Trigger spell: Fire! Effect |
| Effect #2 | Effect 164 Trigger spell: Aim... |
| Effect #3 | Effect 164 Trigger spell: Ready... |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.