Tooltip
Inflicts 6300 to 7700 Fire damage to an enemy, plus 200 additional damage every 1 seconds for 3 sec.
How it works
Its aura procs every time its trigger condition is met.
Fireball is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 6300. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 200 per tick. It scales with 0.33 times spell power. It ticks every 1 sec, 3 times over the full 3 sec (600 base in total).
What it does
Fireball is a Fire spell with an instant cast, a range of 40 yards and effects that last 3 sec. When cast it deals Fire damage (base value 6300) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 3 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 6300 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 200 Spell power coefficient: 0.33 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.