Tooltip
Fires out a blast of heat, dealing 1885 to 2115 Fire damage instantly and an additional 10000 Fire damage over 5 sec to all enemies.
How it works
Its aura procs every time its trigger condition is met.
Heat Wave is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1885. Its area radius is 50000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2000 per tick. Its area radius is 50000 yards. It ticks every 1 sec, 5 times over the full 5 sec (10000 base in total).
What it does
Heat Wave is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Fire damage (base value 1885) in a 50000 yard radius and applies an aura in a 50000 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 5 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 1885 Radius: 50000 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2000 Radius: 50000 yards Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Heat Wave appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
Spells that cast it
- Heat WaveTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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