Tooltip
Welcome to the jungle, baby!
How it works
Jungle Madness! is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 5 sec. It triggers BOTM - Jungle Brew - Jungle Madness Music.
- Effect 2 is effect type 140, which the datamine does not name. It triggers BOTM - Jungle Brew - Jungle Madness Summon Aura.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 19. Its base value is 100.
What it does
Jungle Madness! is a spell with an instant cast, a range of 7 yards and effects that last 17 sec. When cast it applies an aura every 5 sec and applies an aura. It also casts BOTM - Jungle Brew - Jungle Madness Music and BOTM - Jungle Brew - Jungle Madness Summon Aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 7 yards (Seven yards) |
| Cast time | Instant |
| Duration | 17 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 5 sec Trigger spell: BOTM - Jungle Brew - Jungle Madness Music |
| Effect #2 | Effect 140 Trigger spell: BOTM - Jungle Brew - Jungle Madness Summon Aura |
| Effect #3 | Apply Aura (6) Aura type id 19 Value: 100 Misc value: 11 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Jungle Madness! appears in: 1 spell that casts it.
Spells that cast it
- Weak AlcoholTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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