Tooltip
Inflicts damage to an enemy and its nearest allies, stunning them for 2 sec. Affects targets.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Knockdown is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It jumps to up to 5 targets.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 15. It jumps to up to 5 targets.
What it does
Knockdown is a Physical spell with an instant cast, a range of 5 yards, a 5 sec cooldown and effects that last 2 sec. When cast it applies an aura jumping to up to 5 targets and deals a percentage of weapon damage (base value 15) jumping to up to 5 targets. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 12 Chain targets: 5 |
| Effect #2 | Weapon % Damage (31) Value: 15 Chain targets: 5 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.