How it works
Magnetic Armor is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec. It triggers Magnetized.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec. It triggers Magnetic Pull.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 312.
What it does
Magnetic Armor is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec and applies an aura. It also casts Magnetized and Magnetic Pull.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Magnetized |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Magnetic Pull |
| Effect #3 | Apply Aura (6) Aura type id 312 Misc value: 169 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.