Tooltip
Pulls in all light metallic objects from in front of Big Papa, including Goblin Technicians, who are no doubt wearing metallic armor.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Magnetic Pull is built from 2 client effects, applied in this order:
- Effect 1 is effect type 77, which the datamine does not name. Its base value is 76847. Its area radius is 40 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 1. Its area radius is 40 yards.
What it does
Magnetic Pull is a Physical spell with an instant cast, a range of 100 yards and a 1.5 sec cooldown. When cast it deals Physical damage (base value 1) in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Effect #1 | Effect 77 Value: 76847 Radius: 40 yards |
| Effect #2 | School Damage (2) Value: 1 Radius: 40 yards |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Magnetic Pull appears in: 1 spell that casts it.
Spells that cast it
- Magnetic PullTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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