Tooltip
Mangle the target, dealing Physical damage and additional damage over 15 sec.
How it works
Its aura procs every time its trigger condition is met.
Mangle is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 24.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 5 times over the full 15 sec (20 base in total).
What it does
Mangle is a Physical spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it deals Physical damage (base value 24) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Mechanic | Bleeding |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | School Damage (2) Value: 24 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.