Tooltip
Deals 100 physical damage to nearby enemies, knocking them back.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Mighty Stomp is built from 2 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100. Its area radius is 20 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 10 yards.
What it does
Mighty Stomp is a Physical spell with a 0.8 sec cast, no range (it targets the caster) and a 5 sec cooldown. When cast it has a Knock Back effect in a 20 yard radius and deals a percentage of weapon damage (base value 100) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 0.8 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Knock Back (98) Value: 100 Misc value: 100 Radius: 20 yards |
| Effect #2 | Weapon % Damage (31) Value: 100 Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.