Tooltip
Self-destructs, dealing 385 to 448 damage to nearby units.
How it works
Self Destruct is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 385. Its area radius is 7 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 56. Its base value is 1000.
- Effect 3 is Trigger Spell (effect type 64). It triggers Send Explosion Trigger to Nearby Rocks.
- Effect 4 is effect type 93, which the datamine does not name.
What it does
Self Destruct is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Fire damage (base value 385) in a 7 yard radius and applies an aura. It also casts Send Explosion Trigger to Nearby Rocks.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 385 Radius: 7 yards |
| Effect #2 | Apply Aura (6) Aura type id 56 Value: 1000 Misc value: 25171 |
| Effect #3 | Trigger Spell (64) Trigger spell: Send Explosion Trigger to Nearby Rocks |
| Effect #4 | Effect 93 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.