Tooltip
The caster smashes their weapon onto the ground in front of them. Enemies in the area suffer 285 to 315% weapon damage as Physical damage.
The force of the swing causes the weapon to imbed itself into the ground. The caster must spend 3 seconds freeing their weapon before they can resume combat.
How it works
Smash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 285. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Smash is a Physical spell with a 3 sec cast, a range of 8 yards and effects that last 3 sec. When cast it deals a percentage of weapon damage (base value 285) in a 5 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | 3 sec |
| Duration | 3 sec |
| Effect #1 | Weapon % Damage (31) Value: 285 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.