Tooltip
Smashes the target, inflicting 3000 to 5000 damage.
This ability causes a large amount of threat.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Smash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 3000. It scales with 1 times spell power.
- Effect 2 is Threat (effect type 63). Its base value is 2000.
What it does
Smash is a Physical spell with an instant cast, a range of 5 yards and a 10 sec cooldown. When cast it deals Physical damage (base value 3000) and changes threat.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 3000 Spell power coefficient: 1 |
| Effect #2 | Threat (63) Value: 2000 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.