Tooltip
Throws an axe at an enemy, inflicting Physical damage and knocking them back.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Throw Axe is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 40 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 50. Its area radius is 40 yards.
- Effect 3 is Trigger Spell (effect type 64). It triggers spell id 127554.
What it does
Throw Axe is a Physical spell with an instant cast, a range of 40 yards and a 5 sec cooldown. When cast it deals a percentage of weapon damage (base value 125) in a 40 yard radius and has a Knock Back effect in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 125 Radius: 40 yards |
| Effect #2 | Knock Back (98) Value: 50 Misc value: 50 Radius: 40 yards |
| Effect #3 | Trigger Spell (64) Trigger spell id 127554 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.