Tooltip
Do a small amount of damage to an enemy worgen to get their attention.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Throw Torch is built from 3 client effects, applied in this order:
- Effect 1 is Threat (effect type 63). Its base value is 50. Its area radius is 5 yards.
- Effect 2 is School Damage (effect type 2). Its area radius is 5 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 5 per tick. Its area radius is 5 yards. It ticks every 3 sec.
What it does
Throw Torch is a Physical spell with an instant cast, a range of 40 yards, a 1.5 sec cooldown and an effect that lasts until cancelled. When cast it changes threat in a 5 yard radius, deals Physical damage in a 5 yard radius and applies an aura in a 5 yard radius every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Duration | Infinite |
| Effect #1 | Threat (63) Value: 50 Radius: 5 yards |
| Effect #2 | School Damage (2) Radius: 5 yards |
| Effect #3 | Apply Aura (6) Aura type id 89 Value: 5 Radius: 5 yards Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.