Skip to content
Classic EraVanilla 1.15 · Anniversary, Hardcore and Era realms · Classic Era auction houseAlso on WoW Forever · The Burning Crusade · Wrath of the Lich King · MoP Classic · Retail (Midnight)
Chain Heal

Spell

Chain Heal

Nature

Advertisement

2.5 secLong Range

Infuses a wounded ally with healing energy that spreads to another nearby ally.

Chain Heal

Tooltip

Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets, but the healing energy is diminished by 50% for each successive target.

How it works

Each cast of Chain Heal costs 150 Mana. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

  1. Effect 1 is Heal (effect type 10). Its base value is 175. It scales with 1 times spell power. It jumps to up to 3 targets.

What it does

Chain Heal is a Nature spell with a 2.5 sec cast and a range of 40 yards. When cast it heals (base value 175) jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70003. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost150 Mana
Range40 yards (Long Range)
Cast time2.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Proc chanceAlways
Effect #1Heal (10)
Value: 175
Spell power coefficient: 1
Chain targets: 3

Raw client values from the Classic Era client, build 1.15.9.70003. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Chain Heal at Wowhead (opens Wowhead in a new tab)