Tooltip
Sacrifices the caster's life in order to inflict 4688 to 5312 Fire damage to nearby enemies.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Explode is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 4688. It scales with 1 times spell power. Its area radius is 20 yards.
- Effect 2 is Instakill (effect type 1).
What it does
Explode is a Fire spell with an instant cast, no range (it targets the caster) and a 10 min cooldown. When cast it deals Fire damage (base value 4688) in a 20 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70003. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 10 min |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 4688 Spell power coefficient: 1 Radius: 20 yards |
| Effect #2 | Instakill (1) |
Raw client values from the Classic Era client, build 1.15.9.70003. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Explode appears in: 1 spell that casts it.
Spells that cast it
- ExplodeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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