Tooltip
Inflicts 1313 to 1687 Nature damage to nearby enemies, reducing their attack speed and slowing their movement to 1% of normal for 2 sec.
How it works
Its aura procs every time its trigger condition is met.
Shockwave is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1313. It scales with 1 times spell power. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1. Its area radius is 20 yards.
- Effect 3 is Trigger Spell (effect type 64). It scales with 1 times spell power. Its area radius is 20 yards. It triggers Dropped Weapon.
What it does
Shockwave is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it deals Nature damage (base value 1313) in a 20 yard radius and applies an aura in a 20 yard radius. It also casts Dropped Weapon.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70003. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 2 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 1313 Spell power coefficient: 1 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Value: 1 Radius: 20 yards |
| Effect #3 | Trigger Spell (64) Spell power coefficient: 1 Radius: 20 yards Trigger spell: Dropped Weapon |
Raw client values from the Classic Era client, build 1.15.9.70003. Where the game data carries no name for an id, the id is shown as is.