How it works
Absorb Fire is built from 3 client effects, applied in this order:
- Effect 1 is Jump (effect type 41).
- Effect 2 is Trigger Missile (effect type 32). Its area radius is 5 yards. It triggers Burning Fists.
- Effect 3 is Instakill (effect type 1).
What it does
Absorb Fire is a Fire spell with an instant cast and a range of 15 yards. When cast it makes the caster jump to the target, launches a missile in a 5 yard radius and kills the target outright. It also casts Burning Fists.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Effect #1 | Jump (41) Misc value: 50 |
| Effect #2 | Trigger Missile (32) Radius: 5 yards Trigger spell: Burning Fists |
| Effect #3 | Instakill (1) |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.