Spell
Amber Trap
Physical
The amber has become a gelatinous trap!
Tooltip
The amber has become a gelatinous trap!
How it works
Amber Trap is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is effect type 164, which the datamine does not name. Its base value is 125719. It triggers Bubbling Amber.
- Effect 3 is effect type 164, which the datamine does not name. Its base value is 125704. It triggers Large Resin Combine.
- Effect 4 is effect type 164, which the datamine does not name. Its base value is 124748. It triggers Sticky Resin.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 200.
What it does
Amber Trap is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Bubbling Amber, Large Resin Combine and Sticky Resin. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | Infinite |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Effect 164 Value: 125719 Trigger spell: Bubbling Amber |
| Effect #3 | Effect 164 Value: 125704 Trigger spell: Large Resin Combine |
| Effect #4 | Effect 164 Value: 124748 Trigger spell: Sticky Resin |
| Effect #5 | Apply Aura (6) Aura type id 87 Value: 200 Misc value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.