Spell
Sticky Resin
Physical
Congealing enough amber will form a trap.
Tooltip
Congealing enough amber will form a trap.
How it works
Its aura procs every time its trigger condition is met.
Sticky Resin is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 20 per tick. It ticks every 1 sec.
- Effect 3 is Trigger Spell (effect type 64). Its base value is 127875. It triggers Sticky Resin.
What it does
Sticky Resin is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It also casts Sticky Resin (record #127875). It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 20 Period: every 1 sec |
| Effect #3 | Trigger Spell (64) Value: 127875 Trigger spell: Sticky Resin |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sticky Resin appears in: 3 spells that cast it.
Spells that cast it
- Resin Trap TriggerTriggers this spell
- Amber Trap (record #125826)Triggers this spell
- Amber Trap (record #127880)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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