How it works
Arc Lightning is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 9500.
- Effect 2 is effect type 140, which the datamine does not name. It triggers Static Shock.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Arc Lightning Prevention.
What it does
Arc Lightning is a Physical spell with an instant cast and a range of 30 yards. When cast it deals Physical damage (base value 9500). It also casts Static Shock and Arc Lightning Prevention.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 9500 |
| Effect #2 | Effect 140 Trigger spell: Static Shock |
| Effect #3 | Effect 140 Trigger spell: Arc Lightning Prevention |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.