Tooltip
When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target for 70% of the damage dealt (90% inside of Arenas and Battlegrounds).
If the Priest is healed through Atonement, the effect is reduced by 50%.
How it works
Its aura procs every time its trigger condition is met.
Atonement is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 70.
- Effect 2 is Dummy (effect type 3). Its base value is 60.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 90.
What it does
Atonement is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 70 |
| Effect #2 | Dummy (3) Value: 60 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 90 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Atonement appears in: 1 talent.
Talents
- Atonement for Priest (Discipline, Holy, Shadow)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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