Tooltip
The blazing heat disarms the target and heats up their attacks, causing melee attacks to deal additional Fire damage.
How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 0.1 sec.
Blazing Armor is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 67.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers Blazing Heat.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 170 per tick. It ticks every 2 sec, 5 times over the full 10 sec (850 base in total).
What it does
Blazing Armor is a Fire spell with an instant cast, a range of 5 yards and effects that last 10 sec. When cast it applies an aura and applies an aura every 2 sec. It also casts Blazing Heat.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Proc cooldown | 0.1 sec |
| Effect #1 | Apply Aura (6) Aura type id 67 |
| Effect #2 | Apply Aura (6) Aura type id 42 Trigger spell: Blazing Heat |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 170 Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.