Tooltip
Cause target enemy to bleed, inflicting Physical damage every 1 sec and reduces movement speed by 30% for 8 sec.
How it works
Bloodletting is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It ticks every 1 sec, 8 times over the full 8 sec (48 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 30.
What it does
Bloodletting is a spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it applies an aura every 1 sec and applies an aura. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 8 sec |
| Mechanic | Snared |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 6 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 30 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.