Tooltip
A Cave In starts at this location, inflicting 3800 to 4200 damage every 1 sec.
How it works
Cave In is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 4. Its area radius is 6 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Cave In.
What it does
Cave In is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it leaves a persistent area effect on the ground in a 6 yard radius. It also casts Cave In (record #87841).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Persistent Area Aura (27) Aura type id 4 Radius: 6 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Cave In |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Cave In appears in: 1 spell that casts it.
Spells that cast it
- Cave InTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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