How it works
Cave In is built from 3 client effects, applied in this order:
- Effect 1 is effect type 171, which the datamine does not name. Its base value is 115500.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is effect type 90, which the datamine does not name.
What it does
Cave In is a spell with an instant cast, a range of 40 yards and effects that last 3 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Effect 171 Value: 115500 Misc value: 211302 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | Effect 90 Misc value: 60011 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Cave In appears in: 1 spell that casts it.
Spells that cast it
- ExplosionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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