Tooltip
Charges an enemy, inflicting weapon damage to nearby enemies.
How it works
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Weapon Damage (effect type 58).
- Effect 3 is Dummy (effect type 3). Its area radius is 99 yards.
What it does
Charge is a Physical spell with an instant cast and a range of 80 yards. When cast it deals weapon damage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 80 yards (Tower 80) |
| Cast time | Instant |
| Effect #1 | Effect 96 |
| Effect #2 | Weapon Damage (58) |
| Effect #3 | Dummy (3) Radius: 99 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.