Tooltip
Measures the level of corruption on the target.
How it works
Corruption is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 346.
- Effect 2 is effect type 202, which the datamine does not name. It applies aura type 303. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
What it does
Corruption is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 346 Misc value: 258 |
| Effect #2 | Effect 202 Aura type id 303 Misc value: 22 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.