Tooltip
Stomps the ground, inflicting Physical damage to all allies and enemies in a cone in front of the caster.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Crushing Slam is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). Its area radius is 15 yards. It triggers Collateral Damage Aura.
- Effect 2 is Dummy (effect type 3). Its area radius is 15 yards.
- Effect 3 is Weapon % Damage (effect type 31). Its base value is 600. Its area radius is 15 yards.
What it does
Crushing Slam is a Physical spell with a 2.7 sec cast, no range (it targets the caster) and an 8 sec cooldown. When cast it deals a percentage of weapon damage (base value 600) in a 15 yard radius. It also casts Collateral Damage Aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2.7 sec |
| Cooldown | 8 sec |
| Global cooldown | None |
| Effect #1 | Trigger Spell (64) Radius: 15 yards Trigger spell: Collateral Damage Aura |
| Effect #2 | Dummy (3) Radius: 15 yards |
| Effect #3 | Weapon % Damage (31) Value: 600 Radius: 15 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.