Tooltip
[DNT] Maldo's Test Spell Description
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
[DNT] Maldo's Test Spell is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 30.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 305.
What it does
[DNT] Maldo's Test Spell is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | None |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 56 Misc value: 72371, 230 |
| Effect #2 | Apply Aura (6) Aura type id 129 Value: 30 |
| Effect #3 | Apply Aura (6) Aura type id 305 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.