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[DNT] Maldo's Test Spell

Spell

[DNT] Maldo's Test Spell

Physical

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Instant castSelf Only

[DNT] Maldo's Test Spell Description

[DNT] Maldo's Test Spell

Tooltip

[DNT] Maldo's Test Spell Description

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

[DNT] Maldo's Test Spell is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 56.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 30.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 305.

What it does

[DNT] Maldo's Test Spell is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Global cooldownNone
DurationInfinite
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 56
Misc value: 72371, 230
Effect #2Apply Aura (6)
Aura type id 129
Value: 30
Effect #3Apply Aura (6)
Aura type id 305

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.