Tooltip
Deals Nature damage to nearby Prototype Reapers.
What it does
Energize is a Nature spell with an instant cast, a range of 6 yards and effects that last 1 sec. When cast it deals Nature damage (base value 4625) in a 6 yard radius and applies an aura in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell facts
Datamined from the MoP Classic client, build 5.5.4.70268. Numbers that scale with level or stats are shown at their base value.
Spell Details
| School | Nature |
|---|---|
| Range | 6 yards (Six yards) |
| Cast time | Instant |
| Duration | 1 sec |
| Effect #1 | Effect 137 Value: 100 Misc value: 3 Radius: 6 yards |
| Effect #2 | School Damage (2) Value: 4625 Radius: 6 yards |
| Effect #3 | Apply Aura (6) Aura type id 4 Radius: 6 yards |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
- Icon 64px JPG
- Background JPG · 214 KB
Where is this spell used?
Energize appears in: 1 spell that casts it.
Spells that cast it
- EnergizedTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.