Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Energize

Spell

Energize

Nature

Advertisement

Instant castSix yards

Deals Nature damage to nearby Prototype Reapers.

Advertisement
Energize

Tooltip

Deals Nature damage to nearby Prototype Reapers.

What it does

Energize is a Nature spell with an instant cast, a range of 6 yards and effects that last 1 sec. When cast it deals Nature damage (base value 4625) in a 6 yard radius and applies an aura in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.

Spell facts

SchoolNature
Cast timeInstant
Duration1 sec
EffectsSchool Damage, Apply Aura
RangeSix yards
Spell ID89200

Datamined from the MoP Classic client, build 5.5.4.70268. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolNature
Range6 yards (Six yards)
Cast timeInstant
Duration1 sec
Effect #1Effect 137
Value: 100
Misc value: 3
Radius: 6 yards
Effect #2School Damage (2)
Value: 4625
Radius: 6 yards
Effect #3Apply Aura (6)
Aura type id 4
Radius: 6 yards

Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.

Downloads
Where it comes from

Where is this spell used?

Energize appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Other versions
Related