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Energize

Spell

Energize

Nature

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Instant castSix yards

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Energize

Tooltip

Deals Nature damage to nearby Prototype Reapers.

What it does

Energize is a Nature spell with an instant cast, a range of 6 yards and effects that last 1 sec. When cast it deals Nature damage (base value 144.262) in a 6 yard radius and applies an aura in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolNature
Cast timeInstant
Duration1 sec
EffectsSchool Damage, Apply Aura
RangeSix yards
Spell ID89200

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Where is this spell used?

Energize appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Spell Details

SchoolNature
Range6 yards (Six yards)
Cast timeInstant
Duration1 sec
Effect #1Effect 137
Value: 100
Misc value: 3
Radius: 6 yards
Effect #2School Damage (2)
Value: 144.262
Radius: 6 yards
Effect #3Apply Aura (6)
Aura type id 4
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 136 separate Spell records named "Energize". This page is record #89200. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page. The 12 records closest by id are compared here.

Record What differs from this record Likely reason
#85863school: Physical; duration: none; effect types: Apply AuraA different effect setup
#89132duration: none; effect types: effect 137A different effect setup
#91846duration: none; effect types: effect 137A different effect setup
#99191school: Physical; duration: until cancelled; effect types: Apply AuraA different effect setup
#99193used by: Cast by Smoldering Devastation; school: Physical; duration: 4 sec; effect types: Apply AuraA helper record another spell casts
#99211school: Physical; duration: until cancelled; effect types: Apply AuraA different effect setup
#99289duration: none; effect types: Energize; different tooltip textA different effect setup
#99364school: Physical; duration: none; effect types: EnergizeA different effect setup
#99374school: Physical; duration: none; effect types: EnergizeA different effect setup
#99969school: Physical; duration: none; effect types: Dummy, Trigger MissileA different effect setup
#99970used by: Cast by Energize; school: Physical; duration: none; effect types: EnergizeA helper record another spell casts
#99972school: Physical; duration: none; effect types: Dummy, Trigger MissileA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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