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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Energizing Smash

Spell

Energizing Smash

Physical

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1.5 secTwo-Hundred Yard Range

Deals 150000 Physical damage and knocks targets down.

Energizing Smash

Tooltip

Deals 150000 Physical damage and knocks targets down.

How it works

Energizing Smash is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 200 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 150000. Its area radius is 200 yards.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers spell id 113314.

What it does

Energizing Smash is a Physical spell with a 1.5 sec cast, a range of 200 yards and effects that last 2 sec. When cast it applies an aura with the stunned mechanic in a 200 yard radius and deals Physical damage (base value 150000) in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast time1.5 sec
Duration2 sec
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 200 yards
Effect #2School Damage (2)
Value: 150000
Radius: 200 yards
Effect #3Trigger Spell (64)
Trigger spell id 113314

Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.

Comments

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