How it works
Energizing Smash is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Trigger Spell (effect type 64). It triggers Energized.
What it does
Energizing Smash is a spell with a 0.3 sec cast and a range of 10 yards. It also casts Energized.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 0.3 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Dummy (3) |
| Effect #3 | Trigger Spell (64) Trigger spell: Energized |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.