Tooltip
Deals 12750 to 17250 Arcane damage to any enemies in the target area.
How it works
Its aura procs every time its trigger condition is met.
Energy Orb is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12750. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 27. It applies the silenced mechanic. Its area radius is 15 yards.
- Effect 3 is Dummy (effect type 3). Its base value is 1. Its area radius is 20 yards.
What it does
Energy Orb is an Arcane spell with an instant cast, an unlimited range and effects that last 6 sec. When cast it deals Arcane damage (base value 12750) in a 15 yard radius and applies an aura with the silenced mechanic in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 6 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 12750 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 27 Mechanic: Silenced Radius: 15 yards |
| Effect #3 | Dummy (3) Value: 1 Radius: 20 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Energy Orb appears in: 1 spell that casts it.
Spells that cast it
- Energy OrbTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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