Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Explode

Spell

Explode

Shadow

Advertisement

1.5 sec1 sec cooldownSelf Only

Explode, destroying the Ghoul and causing Shadow damage to all enemies within 5 yards.

Explode

Tooltip

Explode, destroying the Ghoul and causing Shadow damage to all enemies within 5 yards. Damage dealt is equal to 25% the maximum health of the Ghoul.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Explode is built from 4 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 1. Its area radius is 5 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 1.
  3. Effect 3 is Dummy (effect type 3). Its base value is 25.
  4. Effect 4 is effect type 0, which the datamine does not name. Its base value is 25. It scales with 1 times spell power.

What it does

Explode is a Shadow spell with a 1.5 sec cast, no range (it targets the caster) and a 1 sec cooldown. When cast it deals Shadow damage (base value 1) in a 5 yard radius and deals Shadow damage (base value 1).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time1.5 sec
Cooldown1 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 1
Radius: 5 yards
Effect #2School Damage (2)
Value: 1
Effect #3Dummy (3)
Value: 25
Effect #4Effect 0
Value: 25
Spell power coefficient: 1

Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Explode at Wowhead (opens Wowhead in a new tab)