Tooltip
You fire an explosive charge into the enemy target, dealing 20000 Fire damage initially and every second for 2 sec and applying the Hunter's Mark effect.
How it works
Each cast of Explosive Shot costs 25 Energy. Casting it triggers a 1 sec global cooldown.
Explosive Shot is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20000 per tick. It ticks every 1 sec, 2 times over the full 2 sec (40000 base in total).
- Effect 3 is Trigger Spell (effect type 64). It triggers Hunter's Mark.
What it does
Explosive Shot is a Fire spell with an instant cast, a range of 40 yards and effects that last 2 sec. When cast it deals Fire damage (base value 20000) and applies an aura every 1 sec. It also casts Hunter's Mark.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 25 Energy |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 20000 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 20000 Period: every 1 sec |
| Effect #3 | Trigger Spell (64) Trigger spell: Hunter's Mark |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.