Tooltip
The extreme heat exhausts targets in a large area, reducing maximum health by 5% and movement speed by 5%. Stacks.
How it works
Its aura procs every time its trigger condition is met.
Heat Exhaustion is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 133. Its base value is -5. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -5. Its area radius is 60 yards.
What it does
Heat Exhaustion is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 12 sec. When cast it applies an aura in a 60 yard radius. It stacks up to 6 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 12 sec |
| Proc chance | Always |
| Max stacks | 6 |
| Effect #1 | Apply Aura (6) Aura type id 133 Value: -5 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -5 Radius: 60 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.