Tooltip
The Wild Imps passive effect is disabled while Imp Swarm is on cooldown. Imp Swarm's cooldown is reduced by spell haste. Also increases Wild Imp's cooldown by 4 sec.
How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Imp Swarm is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 4.
- Effect 2 is Trigger Spell (effect type 64). It triggers Disrupted Nether.
- Effect 3 is Dummy (effect type 3). Its base value is 4.
What it does
Imp Swarm is a spell with an instant cast, a range of 40 yards and a 2 min cooldown. It also casts Disrupted Nether.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Dummy (3) Value: 4 |
| Effect #2 | Trigger Spell (64) Trigger spell: Disrupted Nether |
| Effect #3 | Dummy (3) Value: 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Imp Swarm appears in: 3 talents.
Talents
- Call Dreadstalkers for Warlock (Affliction, Demonology, Destruction)Talent
- Call Dreadstalkers for Warlock (Affliction, Demonology, Destruction) (definition #130668)Talent
- Call Dreadstalkers (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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